this function enables the selection of targets for the abilities that need it in my game.
Parameters and variables
def targetChooser(self, Ally= False, User= None):
choices = []
i = 0
forum = []
I made 3 parameters to make this function more adaptable. Ally is a bool that when true will go into the if stamen that displays allies, when false it’ll go into displaying the monsters. User is for when an ability targets allies, you put in the name of the user if you don’t want them to be able to target themselves. Choices is where I will store the numbers that correspond to the enemies or allies that can be selected. Then forum is where the names of the targets will be stored in the index that corresponds with their number in choices. i will be used as a counter for setting up choices and then later a container to receive the player input.
The rundown
if Ally:
for target in self.listing:
if isinstance(self.listing[target], PlayableCharacter):
if not self.listing[target].displayName == User:
if self.listing[target].level > 0:
choices.append(i)
print(str(i) + ": " + self.quickdisplay(self.listing[target], newLineOverride= True))
forum.append(target)
i += 1
i = inputAndCheck("Target: ", choices)
return forum[i]
else:
for target in self.listing:
if isinstance(self.listing[target], Monster):
choices.append(i)
print(str(i) + ": " + target)
forum.append(target)
i += 1
i = inputAndCheck("Target: ", choices)
return forum[i]
I’ve already talked about how ally decides which
path to go down and why, so I’ll quickly cover the actual process these paths
undergo.
Both
do roughly the same thing, they iterate over the class variable listing
and check to see if the object is of the type they are looking for. If it is,
they add the current i to choices, display it, increase I by one, and then add the
name of the object to forum and move along. Note that the ally version
also checks User against the object name and if it matches, it skips it.
After forum and choices are setup and options displayed, inputAndCheck()
is run to get player input and then is stored in I. Lastly, I take i
and use it to call the corresponding name from forum and return it.
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