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Item() rundown

 The item() class holds the information of the item and also runs the item effect when it gets used. Constructor def __init__ ( self , command , name , cost , usage): self .effect = command self .name = name self .cost = cost self .usage = usage The effect holds the string name of the effect for the item,  usage holds the value of the Effect . The rest are self-explanatory. EffectHandler() def effectHandler ( self , user: PlayableCharacter , equip= True ): #learned how to specify type of parameter. if equip: if self .effect == "Def" : user.defense = user.defense + self .usage elif self .effect == "AtkPhy" or self .effect == "AtkMag" : user.attack = user.attack + self .usage else : if self .effect == "hp" : user = self .healing(user) return user This handles the effects of the item when it is used. If equip is true then it will check for the equip...

Combat.combatOrganizer()

 This function is meant to organize all the combatants based on the initiative number they rolled in rollIntiative().

Local variables

def combatantOrganizer(self):
organizedOrder = []
theStringOrder = []
NumOrder = []

organizedOrder is where the updated list will be stored and this will late be used to update the old order.  theStringOrder is where the names will be stored once the numbers have been organized. NumOrder is where the numbers will be stored and sorted from least to greatest.

The rundown

for fighter in self.order:
NumOrder.append(fighter[1])
NumOrder.sort()

First, I take all the numbers from the order and put them in NumOrder. Then I used .sort to organize all the numbers.

for Num in NumOrder:
for item in self.order:
if Num == item[1]:
theStringOrder.append(item[0])

Then I take the order and the NumOrder and match up the numbers with their owner’s names and store the owner’s names in theStringOrder in the same order that the numbers are in.

This is accomplished by taking one number from the NumOrder list and checking it with the pairings in the order. Then when I get a match I add the name of that match to theStringOrder, and move on to the next number in NumOrder.

counter = 0
while counter < len(NumOrder):
organizedOrder.append([theStringOrder[counter], NumOrder[counter]])
counter += 1
self.order = organizedOrder

I then set up organizedOrder by taking the NumOrder and theStringOrder and putting them in the organizedOrder together (name first then the number).  I used a counter to make sure the two values are being pulled from the same index in the lists which they came from. Finally, I take the order and replace it with the organizedOrder.

With the initiative, monsters, and everything in place,  combat is set up and all set to get going with turn().

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