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Item() rundown

 The item() class holds the information of the item and also runs the item effect when it gets used. Constructor def __init__ ( self , command , name , cost , usage): self .effect = command self .name = name self .cost = cost self .usage = usage The effect holds the string name of the effect for the item,  usage holds the value of the Effect . The rest are self-explanatory. EffectHandler() def effectHandler ( self , user: PlayableCharacter , equip= True ): #learned how to specify type of parameter. if equip: if self .effect == "Def" : user.defense = user.defense + self .usage elif self .effect == "AtkPhy" or self .effect == "AtkMag" : user.attack = user.attack + self .usage else : if self .effect == "hp" : user = self .healing(user) return user This handles the effects of the item when it is used. If equip is true then it will check for the equip...

got carried away with GameMenu() Class

 So I accidentally got distracted when I was working on Explorer(), and began working on GameMenu() class. This probably happened because it was my first time doing top-down design. I'm used to working chronologically as I go along with the program I'm making. So in the future, I'll try to stay in the current module I'm working on before moving on.  Because I already started it, My next class after the Explorer() function, will be GameMenu().

 This is GameMenu() now:

from PlayableCharacter import PlayableCharacter
class GameMenu(object):
PClist = []
# PChp List will use [current, total]
PChpList = []
# The Recource will use [current, total, name]

def __init__(self):
#Defualt for now
self.PClist = []
self.PChpList = []
self.PCRecourceList = []

def update(self, playerCharacters):
self.PClist = []
self.PCRecourceList = []
self.PChpList = []
for ch in playerCharacters:
self.PClist.append(ch)
self.PChpList.append([ch.currentHealth, ch.health])
self.PCRecourceList.append([ch.currentEnergy, ch.energyValue, ch.energyName])


def displayPC(self, playableCharacter):

#Defualt for now
print(playableCharacter.displayName)


def displayGameMenu(self):

#defualt for now
for pc in self.PClist:
print(pc)

 I changed the constructor to create the lists needed for GameMenu(), then I added the Update() to update the lists with the current information. In theMain.py I added I added a list with all the characters to serve as a parameter for Update. It gets updated after every call to explorer().

characters = [Lori, Lauren, Julius, Marcus]

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