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Item() rundown

 The item() class holds the information of the item and also runs the item effect when it gets used. Constructor def __init__ ( self , command , name , cost , usage): self .effect = command self .name = name self .cost = cost self .usage = usage The effect holds the string name of the effect for the item,  usage holds the value of the Effect . The rest are self-explanatory. EffectHandler() def effectHandler ( self , user: PlayableCharacter , equip= True ): #learned how to specify type of parameter. if equip: if self .effect == "Def" : user.defense = user.defense + self .usage elif self .effect == "AtkPhy" or self .effect == "AtkMag" : user.attack = user.attack + self .usage else : if self .effect == "hp" : user = self .healing(user) return user This handles the effects of the item when it is used. If equip is true then it will check for the equip...

Yimer and his lost projects!

An adventure is reborn!

Me:

     Hello, I am Yimer C. Duggan, I was born on March 18th, 2002. I'm an enthusiastic, energetically motivated, observant, and logical person. I like game design and storytelling a lot and I hope to develop my own big game titles one day. my hobbies are drawing and occasionally gaming. Currently, I'm wrapping up my associates at Palm Beach State College and will soon transfer to FAU to finish my Computer Science major. I've been working on python on and off for 2 years now. I think I'm pretty good at it and I hope to become even better as I work on this project.









The project:

    This will be a full-text adventure game using only the console as the game engine, and it will feature an installer script that will create the main script and recourses for the game. This game is inspired by a similar project I did back in high school and a project I did on the side by myself. They weren't really complete games, but the first was a simple exploration prototype that would allow you to explore a grid and have random encounters. The second one was actually a short attempt to write a simple little text adventure with an actual story, and although it failed this is where I came up with the name of our main protagonist: Lori. I started this project 3 months ago, but due to distractions in life, all I have is a half-complete installer and a game that can boot a saved file...
#!/usr/bin/env python
#imports
import os
import csv
#Variables
currentAwnser = 0
x = 0
y = 0
z = 0
chapter = 0
loriLvl = 0
loriHp = 0
loriAtk = 0
loriDef = 0
loriStanima = 0
loriEXP = 0
loriActions = []
loriCommands = []
loriCosts = []
laurenLvl = 0
laurenHp = 0
laurenAtk = 0
laurenDef = 0
laurenArrows = 0
laurenEXP = 0
laurenActions = []
laurenCommands = []
laurenCosts = []
#Functions
def inputAndCheck(question, validAwnsers): #validAwnsers must be a list
	awnserString = input(question)
	validaty = False
	convertedAwnser = 0
	awnserFlag = False
	try:
		int(awnserString)
		validaty = True
	except ValueError:
		pass
	if validaty == False:
		inputAndCheck(question, validAwnsers)
	else:
		input("success: Type Correct")
		convertedAwnser = int(awnserString)
		for awnser in validAwnsers:
			if convertedAwnser == awnser:
				awnserFlag = True
			else:
				continue
		if awnserFlag == False:
			inputAndCheck(question, validAwnsers)
		else:
			input("Success: Valid Awnser")
			currentAwnser =  convertedAwnser
#Extracting Save Data
def bootSave(saveNum):
	global x
	global y
	global z
	global loriLvl
	global laurenLvl
	input(saveNum)
	input(type(saveNum))
	if saveNum == 0:
		input("we are in")
		f = open("newGame.csv")
		fReader = csv.reader(f)
		content = next(fReader)
		input(type(content))
		input(content)
		x = int(content[0])
		y = int(content[1])
		z = int(content[2])
		chapter = int(content[3])
		loriLvl = int(content[4])
		laurenLvl = int(content[5])
		input(loriLvl)
		f.close()
	else:
		input("fail")

#Character Data
def generateCharacters():
	global loriLvl
	global loriAtk
	global loriDef
	global loriActions
	global loriCommands
	global loriCosts
	global loriHp
	global laurenLvl
	global laurenHp
	global laurenAtk
	global laurenDef
	global laurenActions
	global laurenCommands
	global laurenCosts
	stringCosts = []
	garbage = 0
	statLine = []
	lvlCounter = 0
	if loriLvl < 10:
		file = open("lori.csv")
		fileReader = csv.reader(file)
		loriActions = next(fileReader)
		garbage = next(fileReader)
		loriCommands = next(fileReader)
		garbage = next(fileReader)
		stringCosts = next(fileReader)
		for row in fileReader:
			input("we made it")
			if row == []:
				pass
			else:
				statLine = row
				input(statLine[0])
				input(type(statLine[0]))
				try:
					lvlCounter = int(statLine[0])
					if lvlCounter == loriLvl:
						break
					else:
						pass
				except ValueError:
					pass
		input(loriActions)
		input(statLine)
		input(loriCommands)
		file.close()
		loriHp = int(statLine[2])
		loriAtk = int(statLine[3])
		loriDef = int(statLine[4])
		for stuff in stringCosts:
			garbage = int(stuff)
			loriCosts.append(garbage)
		input(loriCosts)
	else:
		input("almost")
	if laurenLvl < 10 and laurenLvl > 0:
		file = open("lauren.csv")
		fileReader = csv.reader(file)
		laurenActions = next(fileReader)
		garbage = next(fileReader)
		laurenCommands = next(fileReader)
		garbage = next(fileReader)
		stringCosts = next(fileReader)
		for row in fileReader:
			input("we made it")
			if row == []:
				pass
			else:
				statLine = row
				input(statLine[0])
				input(type(statLine[0]))
				try:
					lvlCounter = int(statLine[0])
					if lvlCounter == laurenLvl:
						break
					else:
						pass
				except ValueError:
					pass
		input(laurenActions)
		input(statLine)
		input(laurenCommands)
		file.close()
		laurenHp = int(statLine[2])
		laurenAtk = int(statLine[3])
		laurenDef = int(statLine[4])
		for stuff in stringCosts:
			garbage = int(stuff)
			laurenCosts.append(garbage)
		input(laurenCosts)
	else:
		input("almost")

#Main Line Commands
inputAndCheck("how would you like to boot? 0 New game or integer of save you are booting", [0])
bootSave(currentAwnser)
input(type(loriLvl))
generateCharacters()
os.system("cls")
input("we made it!!!")

I will be uploading all my versions of this project to git hub

Comments

  1. Looks great Yimer, look forward to seeing how the game progresses - Joshua

    ReplyDelete

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