The item() class holds the information of the item and also runs the item effect when it gets used. Constructor def __init__ ( self , command , name , cost , usage): self .effect = command self .name = name self .cost = cost self .usage = usage The effect holds the string name of the effect for the item, usage holds the value of the Effect . The rest are self-explanatory. EffectHandler() def effectHandler ( self , user: PlayableCharacter , equip= True ): #learned how to specify type of parameter. if equip: if self .effect == "Def" : user.defense = user.defense + self .usage elif self .effect == "AtkPhy" or self .effect == "AtkMag" : user.attack = user.attack + self .usage else : if self .effect == "hp" : user = self .healing(user) return user This handles the effects of the item when it is used. If equip is true then it will check for the equip...
As I said in the introduction, I'd already worked on this project a bit before I started this blog. Today I imported my code and files into PyCharm.
As of now, all this code does is prompt the user for the save file to load and then it boots the game. the only save file available at the moment is the newGame.csv which will be the default file for booting the game. To do this I had to make a selection handler to ensure that incorrect inputs won't crash the game.def inputAndCheck(question, validAwnsers): #validAwnsers must be a list
global currentAwnser
awnserString = input(question)
validaty = False
convertedAwnser = 0
awnserFlag = False
try:
int(awnserString)
validaty = True
except ValueError:
pass
if validaty == False:
inputAndCheck(question, validAwnsers)
else:
input("success: Type Correct")
convertedAwnser = int(awnserString)
for awnser in validAwnsers:
if convertedAwnser == awnser:
awnserFlag = True
else:
continue
if awnserFlag == False:
inputAndCheck(question, validAwnsers)
else:
input("Success: Valid Awnser")
currentAwnser = convertedAwnser
This will be used many times for all inputs from the players. Then I called this function to ask for the save number and then used the stored value (currentAwnser) in the boot function to read the newGame.csv file and store those values.
def bootSave(saveNum):
global x
global y
global z
global loriLvl
global laurenLvl
global chapter
if saveNum == 0:
f = open("newGame.csv")
fReader = csv.reader(f)
content = next(fReader)
x = int(content[0])
y = int(content[1])
z = int(content[2])
chapter = int(content[3])
loriLvl = int(content[4])
laurenLvl = int(content[5])
f.close()
else:
input("fail")
Lastly, the game fills the character variable by reading the two character files I have so far. The main character Lori and the person who summoned her: the cleric Lauren.
def generateCharacters():
global loriLvl
global loriAtk
global loriDef
global loriActions
global loriCommands
global loriCosts
global loriHp
global laurenLvl
global laurenHp
global laurenAtk
global laurenDef
global laurenActions
global laurenCommands
global laurenCosts
stringCosts = []
garbage = 0
statLine = []
lvlCounter = 0
if loriLvl < 10:
file = open("lori.csv")
fileReader = csv.reader(file)
loriActions = next(fileReader)
garbage = next(fileReader)
loriCommands = next(fileReader)
garbage = next(fileReader)
stringCosts = next(fileReader)
for row in fileReader:
input("we made it")
if row == []:
pass
else:
statLine = row
input(statLine[0])
input(type(statLine[0]))
try:
lvlCounter = int(statLine[0])
if lvlCounter == loriLvl:
break
else:
pass
except ValueError:
pass
input(loriActions)
input(statLine)
input(loriCommands)
file.close()
loriHp = int(statLine[2])
loriAtk = int(statLine[3])
loriDef = int(statLine[4])
for stuff in stringCosts:
garbage = int(stuff)
loriCosts.append(garbage)
input(loriCosts)
else:
input("almost")
if laurenLvl < 10 and laurenLvl > 0:
file = open("lauren.csv")
fileReader = csv.reader(file)
laurenActions = next(fileReader)
garbage = next(fileReader)
laurenCommands = next(fileReader)
garbage = next(fileReader)
stringCosts = next(fileReader)
for row in fileReader:
input("we made it")
if row == []:
pass
else:
statLine = row
input(statLine[0])
input(type(statLine[0]))
try:
lvlCounter = int(statLine[0])
if lvlCounter == laurenLvl:
break
else:
pass
except ValueError:
pass
input(laurenActions)
input(statLine)
input(laurenCommands)
file.close()
laurenHp = int(statLine[2])
laurenAtk = int(statLine[3])
laurenDef = int(statLine[4])
for stuff in stringCosts:
garbage = int(stuff)
laurenCosts.append(garbage)
input(laurenCosts)
else:
input("almost")
Here are the main line commands to do all this:
inputAndCheck("how would you like to boot? 0 New game or integer of save you are booting", [0])
bootSave(currentAwnser)
input(type(loriLvl))
generateCharacters()
os.system("cls")
input("we made it!!!")
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